Tangible Music at MIT Media Lab

IDEA: A real time interactive physical representation of sound.

WHAT: 'SoundFORM' creates a new method for composers of electronic music to interact with their compositions. Through the use of a shape-shifting display, synthesized waveforms are projected in three dimensions in real time affording the ability to hear, visualize, and interact with the timbre of the notes. Two types of music composition are explored: generation of oscillator tones, and triggering of pre-recorded audio samples. The synthesized oscillating tones have three timbres: sine, sawtooth and square wave. The pre- recorded audio samples are drum tracks. Through the use of a gestural vocabulary, the user can directly touch and modify synthesized waveforms.

WHY: This shape-shifting instrument could inspire artists to create new interactive artworks, or as an instrument for live performances. 

BY: A group of students in Tangible Interfaces class (Fall 2015) taught by Professor #HiroshiIshii at #MITMediaLab.

#Tech #SoundArt #TangibleArt #KineticArt #MIT #MediaLab #SoundFORM #CooperFORM #Visualisation

The user can create waveforms and manipulate them with the predefined hand gesture vocabulary.

The user can create waveforms and manipulate them with the predefined hand gesture vocabulary.

The CooperFORM row pins closest to the user act as buttons that trigger sound waves and drum beats. The user hears the sounds and sees the wave forms in real time.

The CooperFORM row pins closest to the user act as buttons that trigger sound waves and drum beats. The user hears the sounds and sees the wave forms in real time.